Video games can bring concepts to education that were previously unattainable in a traditional setting by creating new ways to engage students and redefine the way they learn. Some concepts may be difficult to grasp through traditional methods of teaching, such as learning spatial perspectives in art. In traditional art classrooms, this concept would most likely be taught by using rulers and creating grids or angles, and having all lines meet at a perspective point. While this is a helpful tool in the creation of a drawing that show perspective, it may be difficult to apply this to real life. A student may not always look straight ahead and see that the walls in front of them all have imaginary lines that point towards one perspective point in the distance. In other instances, perspective is compared between the sizes of two objects, such as a mountain in the distance appearing to be the same size as the finger held close to your face. Distance heavily affects perspective.
A game from Pillow Castle has been in the works that solely focuses on perspective. In this game, Museum of Simulation Technology, the player experiences first hand the changing of perspective in an object as well as the optical illusions that come with perspective. Playing this video game and making perspective become more interactive has redefined the way that the concept is learned and is likely to stick with the student because of the higher level of engagement. There are endless resources in video games that can be used as a tool not just in education, but redefining the way we educate.
A game from Pillow Castle has been in the works that solely focuses on perspective. In this game, Museum of Simulation Technology, the player experiences first hand the changing of perspective in an object as well as the optical illusions that come with perspective. Playing this video game and making perspective become more interactive has redefined the way that the concept is learned and is likely to stick with the student because of the higher level of engagement. There are endless resources in video games that can be used as a tool not just in education, but redefining the way we educate.